Membros Registrados #320
Registrado: Ter Jun 24 2008, 04:02postagens: 334
{CLASSE_B}
DICA PRA AJUSTAR O RETROVISOR, POIS O PADRÃO É DIFICIL VER O CARRO DE TRÁS.
É SÓ IR NO PLR, NA CAIXA DE TEXTO [GRAPHIC OPTIONS] E ALTERAR AS DUAS LINHAS EM VERMELHO, CONFORME NO EXEMPLO ABAIXO
Rearview="1" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off)
Allow Rearview In Swingman="0"
Virtual Rearview In Cockpit="1" (O PADRÃO É 0)
Rearview Width="60.00000"
Rearview Height="15.00000"
Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Seat Adjustment Aft="-0.10000"
Seat Adjustment Up="0.00000"
Mirror Adjustment Horizontal="0.00000"
Mirror Adjustment Vertical="0.00000"
Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="42.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="56.00000" // Secondary rate of vibration affects eyepoint orientation
Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
Rearview_Front_Clip=" 0.00000" // Front plane distance for mirror (0.0 = use default for scene)
Rearview_Back_Clip=" 0.00000" // Back plane distance for mirror (0.0 = use default for scene)
Rearview Particles="1"
Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1 ( O PADRÃO É 15)
O PRIMEIRO AJUSTE PRA TORNAR O RETROVISOR VIRTUAL HABILITADO.
O DA ULTIMA LINHA PRA TIRAR O AEROFOLIO E DEMAIS ITENS DELE.
COM A TECLA 3 LIGA OU DESLIGA O RETROVISOR DENTRO DO JOGO.
ENFIM, NADA DE NOVIDADE COMPARADO AO RFACTOR, MAIS O LANCE DA LINHA QUE É 15 E TEM QUE POR ZERO PRA TIRAR O AEROFOLIO.
Créditos Marcos Gomes
[]s
Pole Man
É SÓ IR NO PLR, NA CAIXA DE TEXTO [GRAPHIC OPTIONS] E ALTERAR AS DUAS LINHAS EM VERMELHO, CONFORME NO EXEMPLO ABAIXO
Rearview="1" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off)
Allow Rearview In Swingman="0"
Virtual Rearview In Cockpit="1" (O PADRÃO É 0)
Rearview Width="60.00000"
Rearview Height="15.00000"
Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Seat Adjustment Aft="-0.10000"
Seat Adjustment Up="0.00000"
Mirror Adjustment Horizontal="0.00000"
Mirror Adjustment Vertical="0.00000"
Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="42.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="56.00000" // Secondary rate of vibration affects eyepoint orientation
Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
Rearview_Front_Clip=" 0.00000" // Front plane distance for mirror (0.0 = use default for scene)
Rearview_Back_Clip=" 0.00000" // Back plane distance for mirror (0.0 = use default for scene)
Rearview Particles="1"
Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1 ( O PADRÃO É 15)
O PRIMEIRO AJUSTE PRA TORNAR O RETROVISOR VIRTUAL HABILITADO.
O DA ULTIMA LINHA PRA TIRAR O AEROFOLIO E DEMAIS ITENS DELE.
COM A TECLA 3 LIGA OU DESLIGA O RETROVISOR DENTRO DO JOGO.
ENFIM, NADA DE NOVIDADE COMPARADO AO RFACTOR, MAIS O LANCE DA LINHA QUE É 15 E TEM QUE POR ZERO PRA TIRAR O AEROFOLIO.
Créditos Marcos Gomes
[]s
Pole Man
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